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Heavy rain review
Heavy rain review








heavy rain review

The narrative is intense, as is the gameplay since the player can't relax or take their eyes off the screen when playing through a scene and this creates an incredible sense of immersion. Say what you want about QTEs, Quantic Dream has built its legacy on this gameplay and the developer makes it work. In Heavy Rain, these prompts and their timers decide if your character lives or dies, resulting in the player sitting at the edge of his or her seat throughout the game. Heavy Rain looks much like a playable movie, with the gameplay relying heavily on so-called quick-time events (QTEs), where the player will get a prompt on the screen displaying a button they have to press within a set time. With the game having just been re-released on PC, how well does the game hold up today? Other than that, each and every one of the four playable characters could end up dead depending on the player's actions, yet the story will go on, potentially resulting in different outcomes for each playthrough.Įnough talk about the narrative and its arcs when Quantic Dream's thrilling adventure Heavy Rain released for PlayStation 3 in 2010 it received well-deserved praise for its gripping narrative, its unique gameplay, and its branching storylines. The multiple protagonists add to the narrative in an interesting way as well, with the player forming relationships with them all, molding them as they play through the game, essentially creating their personalities from scratch by making specific choices. The game has an interesting narrative arc, where the beginning of the game sets the tone of what's to come incredibly well, showing Ethan's "American dream" past, almost resembling a joyful life-simulation game at first, at least before things turn sour, which makes the narrative break hit hard when it actually does land.

heavy rain review

Apart from following Ethan, the player also gets to play as three other individuals Norman Jayden, the agent in charge of finding the Origami killer using his FBI-issued high-tech glasses Scott Shelby, a private investigator looking into the murders and Madison Paige, a journalist with a severe case of insomnia who helps one of the other characters out after waking up from a nightmare in the middle of the night.

HEAVY RAIN REVIEW SERIES

A difficult feat, we quickly find out, as he is taken through a series of Saw-like torture puzzle scenarios in order to find his little one, ordered to do so by a mysterious individual through a series of origami-folded letters. Mars as he tries to find out what happened to his son. After having taken his remaining son to the playground for some afternoon fun on the carousel there, Ethan suffers from a blackout (an occurrence that started happening after the traumatic accident which left him comatose for months) and when he woke up, Shaun was gone and Ethan stood alone in the street with an origami sculpture in his hand - a foreboding sculpture indeed, with the so-called "origami killer" on the loose in the city. Then, on a fateful, rainy night sometime later the unthinkable happened. The accident didn't just hurt his relationship with the family he had left, it cost him his job and his mental health as he tried putting the pieces together again for his one remaining son, Shaun. That was until he lost one of his two sons in a car accident. Now it may seem like a nitpick but when a game’s experience is dependent on it’s visual impact, issues like these can hinder it.Ethan Mars seemed to have it all a beautiful family, a steady, well-paying job and a happy life. Instead, I experienced screen tearing when my character was the only one on screen. During that scene it would be understandable as there are a ridiculous amount of characters on screen. However, It didn’t happen to me during a shopping mall scene, earlier in the game (when it probably should have).

heavy rain review

I know that it happens in many titles, especially those that have a lot going on at the same time.

heavy rain review

One issue I was experiencing about a third of the way into the game was screen tearing. That’s just one example of issues on the design side let’s move over to the technical end shall we? All of that pizazz I felt from the leather chair is now gone because all I can think of is how fake the glass and the drink inside it look. After the drink is poured and my character is holding the wine glass in hand, is when it hits me. A couple of moments later, the character I was playing as decided to have a cocktail with the homeowner.










Heavy rain review